About Me
I am currently a developer researcher at Xilam and an associate researcher at the INREV research team.
Research Interest
My research questions the contribution of real-time rendering technologies in the manufacturing process of animated films and explores creative methods that improve the communication of the artistic group through the design and experimentation of real-time collaboration tools.
Publications
In chronological order:
- Swann Martinez, Chu-Yin Chen, Jean-Claude Hoyami. Une nouvelle frontière numérique pour la cocréation 3D. Frontières Numériques 2023, Imad Saleh Samuel Szoniecky, Malek Ghenima E, Jun 2023, Hammamet, Tunisie. ⟨hal-04429105⟩
- Swann Martinez. Collaboration en temps réel pour la production de films d’animation numérique. Multimédia [cs.MM]. Université Paris 8, 2022. Français. ⟨tel-04018090⟩
- S. Martinez and C.-Y. Chen, “A Framework Enabling Real-time Multi-user Collaborative Workflow in 3D Digital Content Creation Software” presented at the WSCG, 2021. doi: 10.24132/CSRN.2021.3101.10.
- S. Martinez and C.-Y. Chen, “Être en apesanteur : Une approche diégétique en réalité virtuelle,” Entrelacs. Cinéma et audiovisuel, no. 17, Art. no. 17, Jun. 2020, doi: 10.4000/entrelacs.5918.